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	<title>crankyuser</title>
	<link>http://www.crankyuser.com</link>
	<description>gamedev and its social ramifications</description>
	<pubDate>Tue, 21 Feb 2006 01:10:35 +0000</pubDate>
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		<item>
		<title>Two notes on Marble Blast Ultra</title>
		<link>http://www.crankyuser.com/?p=92</link>
		<comments>http://www.crankyuser.com/?p=92#comments</comments>
		<pubDate>Mon, 20 Feb 2006 18:10:35 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>games</category>
		<guid>http://www.crankyuser.com/?p=92</guid>
		<description><![CDATA[1. I'm really bad with the camera in this game, constantly moving it around to scan the horizon -- like in an FPS. In fact I'm generally bad at marble games, having never had any interest in them growing up.

2. It's really weird to play multiplayer with trash talking marbles. ]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=92</wfw:commentRSS>
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		<item>
		<title>Etsy</title>
		<link>http://www.crankyuser.com/?p=90</link>
		<comments>http://www.crankyuser.com/?p=90#comments</comments>
		<pubDate>Wed, 25 Jan 2006 02:05:58 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>design</category>
		<guid>http://www.crankyuser.com/?p=90</guid>
		<description><![CDATA[Blake recently introduced me to Etsy, which is an online marketplace for handmade goods such as this OMGWTF patch. Sellers put up their wares and Etsy takes a cut. So far, so eBay, right?

What really caught my attention (and took more words to explain than del.icio.us would give me) is how easy it is to [...]]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=90</wfw:commentRSS>
	</item>
		<item>
		<title>Mimicry and graphics</title>
		<link>http://www.crankyuser.com/?p=91</link>
		<comments>http://www.crankyuser.com/?p=91#comments</comments>
		<pubDate>Wed, 25 Jan 2006 01:34:56 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>gamedev</category>
		<guid>http://www.crankyuser.com/?p=91</guid>
		<description><![CDATA[Only a Game on Mimicry, via Robin
There are many hardcore players (by which I mean, players for whom playing videogames is a lifestyle priority) who claim that graphics are irrelevant to good games. Such players are probably expressing their own bias towards ludic (formal &#038; rule-driven) play. It is categorically not true of all people [...]]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=91</wfw:commentRSS>
	</item>
		<item>
		<title>Happy Holidays!</title>
		<link>http://www.crankyuser.com/?p=88</link>
		<comments>http://www.crankyuser.com/?p=88#comments</comments>
		<pubDate>Fri, 25 Nov 2005 22:51:04 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>games</category>
	<category>design</category>
		<guid>http://www.crankyuser.com/?p=88</guid>
		<description><![CDATA[Happy Belated Thanksgiving!

I'm not sure why ovens don't yet have built in smoke alarm detectors -- adjustable per food type -- with an emergency cut off switch. I'm guessing it's either cost prohibitive, or a safety feature that's considered outside the domain of what ovens should do. But my space heater turns itself off and [...]]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=88</wfw:commentRSS>
	</item>
		<item>
		<title>Designers wanted</title>
		<link>http://www.crankyuser.com/?p=86</link>
		<comments>http://www.crankyuser.com/?p=86#comments</comments>
		<pubDate>Wed, 19 Oct 2005 18:50:02 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>gamedev</category>
	<category>design</category>
		<guid>http://www.crankyuser.com/?p=86</guid>
		<description><![CDATA[I've been sitting on the interviewer side of the table recently and it's been clarifying how I currently think about game design.

Chuckie Eames:
 “Design is a plan for arranging elements in such a way as best to accomplish a particular purpose.”

It's hard to quantify what makes a good designer, but I've been looking for abstract [...]]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=86</wfw:commentRSS>
	</item>
		<item>
		<title>I wanted to talk about the Revolution controller, too</title>
		<link>http://www.crankyuser.com/?p=85</link>
		<comments>http://www.crankyuser.com/?p=85#comments</comments>
		<pubDate>Wed, 21 Sep 2005 10:32:42 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>gamedev</category>
	<category>design</category>
		<guid>http://www.crankyuser.com/?p=85</guid>
		<description><![CDATA[I was going to write about how Nintendo is appealing to casual gamers with intuitive interaction methods -- see the teaser -- that hearken back to the VR days of waving magnets around.  And how it looks like someone finally made an FPS control schema that approaches what can be done with a keyboard [...]]]></description>
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		<item>
		<title>YARR!</title>
		<link>http://www.crankyuser.com/?p=84</link>
		<comments>http://www.crankyuser.com/?p=84#comments</comments>
		<pubDate>Mon, 19 Sep 2005 10:32:54 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>General</category>
		<guid>http://www.crankyuser.com/?p=84</guid>
		<description><![CDATA[Today be International Talk like a Pirate Day, and we be offering a beta signup for our fine game.

Also, for those of ye interested in yer girly poetry, check out pirate haikus. ]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=84</wfw:commentRSS>
	</item>
		<item>
		<title>iPod Adoption and Katrina</title>
		<link>http://www.crankyuser.com/?p=83</link>
		<comments>http://www.crankyuser.com/?p=83#comments</comments>
		<pubDate>Thu, 08 Sep 2005 22:36:34 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>General</category>
		<guid>http://www.crankyuser.com/?p=83</guid>
		<description><![CDATA[I recently broke through the energy barrier that kept me from carrying an mp3 player all the time. Typically I would only want music when I was travelling, since that was the only time I'd not be at a desk with a music share or in the car listening to KEXP. But after ten days [...]]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=83</wfw:commentRSS>
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		<item>
		<title>360 pricing and the N64</title>
		<link>http://www.crankyuser.com/?p=82</link>
		<comments>http://www.crankyuser.com/?p=82#comments</comments>
		<pubDate>Mon, 22 Aug 2005 10:12:05 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>gamedev</category>
		<guid>http://www.crankyuser.com/?p=82</guid>
		<description><![CDATA[I read a collection of industry opinions about the new pricing model for the Xbox. The analysts  seem to think the model is correct, but I wonder whether anyone has numbers or anecdotes on how the N64's memory expansion affected development and the market. Did it divide the install base? Or did its late [...]]]></description>
		<wfw:commentRSS>http://www.crankyuser.com/wp-commentsrss2.php?p=82</wfw:commentRSS>
	</item>
		<item>
		<title>Work update</title>
		<link>http://www.crankyuser.com/?p=81</link>
		<comments>http://www.crankyuser.com/?p=81#comments</comments>
		<pubDate>Tue, 16 Aug 2005 00:41:20 +0000</pubDate>
		<dc:creator>crankyuser</dc:creator>
		
	<category>gamedev</category>
		<guid>http://www.crankyuser.com/?p=81</guid>
		<description><![CDATA[Today I start work here in Seattle proper at Flying Lab on Pirates of the Burning Sea -- an MMO based on pirates of the 18th century, focused on tactical ship battle (wind direction, positioning) and published via Steam. Yay, less traffic in my commute! ]]></description>
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