User Created Content, Roundtable
Trent Oster, BioWare (NeverWinter Nights)
Raph Koster (Star Wars: Galaxies), Dan Huebner (Second Life), folks from There, in attendance
BioWare had to let the community host their own content, because of licensing and bandwidth issues. Company legally owned all the content, but did not distrubute without author permission.
Pros:
Cons:
Localization gets done based on what work is the most popular work and people are willing to translate themselves.
[At this point I asked a couple of questions about user created content for MMOs, which I am most interested in.]
There
Second Life
Some MMO questions I had:
When does live support end? User-created content/expansions use the old engine, but how do you transition the game? What will EQ2 do? I spoke with a designer who used to be on EQ, and he said that 2 was a different game, targeting a more casual audience. Rather than try to cannibalize or tap other MMOs' audiences, they want fresh blood. I'm rather worried that the market's oversaturated, especially for fantasy RPGs.